![]() Quake III dispenses with that its offline component merely sets up a number of different predefined arenas populated by bots, to be played through in sequence. Previous games in the series have had a single-player campaign, which while never being the most well-fleshed out of stories, were still worth a play and were by the by enjoyable. Quake III Arena is, as its name suggests, the third of the Quake series, but the first to explicitly promote multiplayer as its raison d'être. But how does the parent compare? One of the most popular online FPS games of all time must, surely, be worth playing? Eager to find out what I'd been missing, I get about giving it a go. One of the most popular engines to have been licensed, it forms the basis for such luminaries as Return to Castle Wolfenstein and Jedi Knight II impressive children indeed. Indeed, by the time I had actually got around to inserting the CD into my drive and clicking the relevant buttons, I had already played through - and loved - some of its descendants. It was probably a bad idea to come to Quake III Arena so late.
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